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Flippers (4), Pop bumpers (3), Ramps (2), Dual left inlanes,
"Rocket" kicker. Dual autoplunger/manual plunger arrangement.
Main playfield magnets that catch ball and direct it back (like Magna-Save, but not under player control).
Only game with the "Powerball", a ceramic pinball about 20% lighter than a steel pinball -- much faster, and not affected by the game's magnets.
Mini playfield that uses magnets for flipper-like action; Real working gumball machine on playfield that dispenses pinballs; Working analog clock; tells time in attract mode, times most modes during game play.
Feel free to contact us or check the trade show schedule for a chance to speak with us in person and to see and play our quality games.